#include <Math/Vector3D.h>
#include <Math/Vector4D.h>
#include <optional>
Go to the source code of this file.
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| double | iguana::physics::tools::AdjustAnglePi (double ang) |
| | shift angle to the range \((-\pi,+\pi]\)
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| double | iguana::physics::tools::AdjustAngleTwoPi (double ang) |
| | shift angle to the range \((0,2\pi]\)
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| template<typename MOMENTUM_TYPE, typename AXIS_TYPE> |
| std::optional< double > | iguana::physics::tools::ParticleRapidity (MOMENTUM_TYPE const &momentum_vec, AXIS_TYPE const &axis_vec) |
| | calculate the rapidity of a particle, relative to an axis
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| std::optional< double > | iguana::physics::tools::PlaneAngle (ROOT::Math::XYZVector const v_a, ROOT::Math::XYZVector const v_b, ROOT::Math::XYZVector const v_c, ROOT::Math::XYZVector const v_d) |
| | calculate the angle between two planes
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| std::optional< ROOT::Math::XYZVector > | iguana::physics::tools::ProjectVector (ROOT::Math::XYZVector const v_a, ROOT::Math::XYZVector const v_b) |
| | projection of one vector onto another
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| std::optional< ROOT::Math::XYZVector > | iguana::physics::tools::RejectVector (ROOT::Math::XYZVector const v_a, ROOT::Math::XYZVector const v_b) |
| | projection of one vector onto the plane transverse to another vector
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| std::optional< double > | iguana::physics::tools::VectorAngle (ROOT::Math::XYZVector const v_a, ROOT::Math::XYZVector const v_b) |
| | calculate the angle between two vectors
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