Class Cylinder
java.lang.Object
eu.mihosoft.vrl.v3d.Cylinder
- All Implemented Interfaces:
Primitive
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptiongetEnd()doubleintReturns the property storage of this primitive.getStart()doublevoidvoidsetEndRadius(double radius) voidsetNumSlices(int numSlices) voidvoidsetStartRadius(double radius) Returns the polygons that define this primitive.
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Constructor Details
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Cylinder
public Cylinder()Constructor. Creates a new cylinder with center[0,0,0]and ranging from[0,-0.5,0]to[0,0.5,0], i.e.size = 1. -
Cylinder
Constructor. Creates a cylinder ranging fromstarttoendwith the specifiedradius. The resolution of the tessellation can be controlled withnumSlices.- Parameters:
start- cylinder startend- cylinder endradius- cylinder radiusnumSlices- number of slices (used for tessellation)
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Cylinder
Constructor. Creates a cylinder ranging fromstarttoendwith the specifiedradius. The resolution of the tessellation can be controlled withnumSlices.- Parameters:
start- cylinder startend- cylinder endstartRadius- cylinder start radiusendRadius- cylinder end radiusnumSlices- number of slices (used for tessellation)
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Cylinder
public Cylinder(double radius, double height, int numSlices) Constructor. Creates a cylinder ranging from[0,0,0]to[0,0,height]with the specifiedradiusandheight. The resolution of the tessellation can be controlled withnumSlices.- Parameters:
radius- cylinder radiusheight- cylinder heightnumSlices- number of slices (used for tessellation)
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Cylinder
public Cylinder(double startRadius, double endRadius, double height, int numSlices) Constructor. Creates a cylinder ranging from[0,0,0]to[0,0,height]with the specifiedradiusandheight. The resolution of the tessellation can be controlled withnumSlices.- Parameters:
startRadius- cylinder start radiusendRadius- cylinder end radiusheight- cylinder heightnumSlices- number of slices (used for tessellation)
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Method Details
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toPolygons
Description copied from interface:PrimitiveReturns the polygons that define this primitive. Note: this method computes the polygons each time this method is called. The polygons can be cached inside aCSGobject.- Specified by:
toPolygonsin interfacePrimitive- Returns:
- a list of polygons that define this primitive
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getStart
- Returns:
- the start
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setStart
- Parameters:
start- the start to set
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getEnd
- Returns:
- the end
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setEnd
- Parameters:
end- the end to set
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getStartRadius
public double getStartRadius()- Returns:
- the radius
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setStartRadius
public void setStartRadius(double radius) - Parameters:
radius- the radius to set
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getEndRadius
public double getEndRadius()- Returns:
- the radius
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setEndRadius
public void setEndRadius(double radius) - Parameters:
radius- the radius to set
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getNumSlices
public int getNumSlices()- Returns:
- the number of slices
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setNumSlices
public void setNumSlices(int numSlices) - Parameters:
numSlices- the number of slices to set
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getProperties
Description copied from interface:PrimitiveReturns the property storage of this primitive.- Specified by:
getPropertiesin interfacePrimitive- Returns:
- the property storage of this primitive
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